Step 1 "Mangel Game"
Sehubungan dengan banyaknya yang tidak bisa mengaplikasikan Script Mikrotik pada postingan terdahulu, dengan cara Copy Paste pada New Terminal Winbox, maka disini saya mencoba untuk memberikan tutorial nya dengan menggunakan Winbox secara Step by step.
Mangle Game
contoh buat Point Blank, game lain sesuaikan aja port/ip nya
chain=prerouting action=jump jump-target=game
chain=game action=mark-connection new-connection-mark=Game passthrough=yes protocol=tcp dst-address=203.89.146.0/23 dst-port=39190 comment=”Point Blank”
chain=game action=mark-connection new-connection-mark=Game passthrough=yes protocol=udp dst-address=203.89.146.0/23 dst-port=40000-40010
chain=game action=mark-packet new-packet-mark=Game_pkt passthrough=no connection-mark=Game
Mangle Game
contoh buat Point Blank, game lain sesuaikan aja port/ip nya
chain=prerouting action=jump jump-target=game
chain=game action=mark-connection new-connection-mark=Game passthrough=yes protocol=tcp dst-address=203.89.146.0/23 dst-port=39190 comment=”Point Blank”
chain=game action=mark-connection new-connection-mark=Game passthrough=yes protocol=udp dst-address=203.89.146.0/23 dst-port=40000-40010
chain=game action=mark-packet new-packet-mark=Game_pkt passthrough=no connection-mark=Game
Step 2 "Mangel Poker"
Mangel Poker
chain=forward action=mark-connection new-connection-mark=Poker_con passthrough=yes protocol=tcp dst-address-list=LOAD POKER comment=”POKER”
chain=forward action=mark-connection new-connection-mark=Poker_con passthrough=yes protocol=tcp content=statics.poker.static.zynga.com
chain=forward action=mark-packet new-packet-mark=Poker passthrough=no connection-mark=Poker_con
chain=forward action=mark-connection new-connection-mark=Poker_con passthrough=yes protocol=tcp dst-address-list=LOAD POKER comment=”POKER”
chain=forward action=mark-connection new-connection-mark=Poker_con passthrough=yes protocol=tcp content=statics.poker.static.zynga.com
chain=forward action=mark-packet new-packet-mark=Poker passthrough=no connection-mark=Poker_con
Step 3 "Mangel Browsing"
Mangel Browsing
chain=forward action=mark-connection new-connection-mark=http passthrough=yes protocol=tcp in-interface=WAN out-interface=Lan packet-mark=!Game_pkt connection-mark=!Game connection-bytes=0-262146 comment=”BROWSE”
chain=forward action=mark-packet new-packet-mark=http_pkt passthrough=no protocol=tcp connection-mark=http
chain=forward action=mark-connection new-connection-mark=http passthrough=yes protocol=tcp in-interface=WAN out-interface=Lan packet-mark=!Game_pkt connection-mark=!Game connection-bytes=0-262146 comment=”BROWSE”
chain=forward action=mark-packet new-packet-mark=http_pkt passthrough=no protocol=tcp connection-mark=http
Step 4 "Mangel Download"
Mangel Limit Download
chain=forward action=mark-connection new-connection-mark=Download passthrough=yes protocol=tcp in-interface=WAN out-interface=Lan packet-mark=!Game_pkt connection-mark=!Poker_con connection bytes=262146-4294967295 comment=”LIMIT DOWNLOAD”
chain=forward action=mark-packet new-packet-mark=Download_pkt passthrough=no packet-mark=!Game_pkt connection-mark=Download
chain=forward action=mark-connection new-connection-mark=Download passthrough=yes protocol=tcp in-interface=WAN out-interface=Lan packet-mark=!Game_pkt connection-mark=!Poker_con connection bytes=262146-4294967295 comment=”LIMIT DOWNLOAD”
chain=forward action=mark-packet new-packet-mark=Download_pkt passthrough=no packet-mark=!Game_pkt connection-mark=Download
Step 5 "Mangel Limit Upload"
Mangel Upload
chain=prerouting action=mark-packet new-packet-mark=Upload passthrough=no protocol=tcp src-address=192.168.0.0/24 in-interface=Lan packet-mark=!Game_pkt comment=”UPLOAD”
Ok, pada tahap ini semua rules telah di buat, sekarang kita tinggal melimit nya melalui QUEUE
chain=prerouting action=mark-packet new-packet-mark=Upload passthrough=no protocol=tcp src-address=192.168.0.0/24 in-interface=Lan packet-mark=!Game_pkt comment=”UPLOAD”
Ok, pada tahap ini semua rules telah di buat, sekarang kita tinggal melimit nya melalui QUEUE
Step 6 "Queue Type"
Sekarang kita tinggal memasukan setingan QUEUE nya, baik Queue Type, Queue Tree atau Simple Queue
Queue Type
name=”Download” kind=pcq pcq-rate=256000 pcq-limit=50 pcq-classifier=dst-address pcq-total-limit=2000
name=”Http” kind=pcq pcq-rate=1M pcq-limit=50 pcq-classifier=dst-address pcq-total-limit=2000
name=”Game” kind=pcq pcq-rate=0 pcq-limit=50 pcq-classifier=src-address,dst-address,src-port,dst-port pcq-total-limit=2000
name=”Upload” kind=pcq pcq-rate=0 pcq-limit=50 pcq-classifier=src-address pcq-total-limit=2000
Queue Type
name=”Download” kind=pcq pcq-rate=256000 pcq-limit=50 pcq-classifier=dst-address pcq-total-limit=2000
name=”Http” kind=pcq pcq-rate=1M pcq-limit=50 pcq-classifier=dst-address pcq-total-limit=2000
name=”Game” kind=pcq pcq-rate=0 pcq-limit=50 pcq-classifier=src-address,dst-address,src-port,dst-port pcq-total-limit=2000
name=”Upload” kind=pcq pcq-rate=0 pcq-limit=50 pcq-classifier=src-address pcq-total-limit=2000
Step 7 "Queue Tree"
Queue Tree
name=”Main Browse” parent=Lan limit-at=0 priority=8 max-limit=1M burst-limit=0 burst-threshold=0 burst-time=0s
name=”Browse” parent=Main Browse packet-mark=http_pkt limit-at=0 queue=Http priority=8 max-limit=1M burst-limit=0 burst-threshold=0 burst-time=0s
name=”Game” parent=global-total packet-mark=Game_pkt limit-at=0 queue=Game priority=1 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
name=”Poker” parent=global-out packet-mark=Poker limit-at=0 queue=Game priority=3 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
name=”Download” parent=global-out packet-mark=Download_pkt limit-at=0 queue=Download priority=8 max-limit=256k burst-limit=0 burst-threshold=0 burst-time=0s
name=”Main Upload” parent=global-in limit-at=0 priority=8 max-limit=256k burst-limit=0 burst-threshold=0 burst-time=0s
name=”Upload” parent=Main Upload packet-mark=Upload limit-at=0 queue=Upload priority=8 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
name=”Main Browse” parent=Lan limit-at=0 priority=8 max-limit=1M burst-limit=0 burst-threshold=0 burst-time=0s
name=”Browse” parent=Main Browse packet-mark=http_pkt limit-at=0 queue=Http priority=8 max-limit=1M burst-limit=0 burst-threshold=0 burst-time=0s
name=”Game” parent=global-total packet-mark=Game_pkt limit-at=0 queue=Game priority=1 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
name=”Poker” parent=global-out packet-mark=Poker limit-at=0 queue=Game priority=3 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
name=”Download” parent=global-out packet-mark=Download_pkt limit-at=0 queue=Download priority=8 max-limit=256k burst-limit=0 burst-threshold=0 burst-time=0s
name=”Main Upload” parent=global-in limit-at=0 priority=8 max-limit=256k burst-limit=0 burst-threshold=0 burst-time=0s
name=”Upload” parent=Main Upload packet-mark=Upload limit-at=0 queue=Upload priority=8 max-limit=0 burst-limit=0 burst-threshold=0 burst-time=0s
Step 8 "Simpel Queue"
Simple Queue
Langkah terakhir adalah menambahkan limit bandwith per IP sehingga jatah bandwith untuk browsing yang 1M dapat di bagi rata dengan semua client.
lakukan langkah tersebut untuk setiap IP Client dalam jaringan.
Demikian Tutorial ini saya buat dengan sedetail mungkin, semoga dapat bermanfaat.
apabila ada yang belum faham atau ada yang ingin di tanyakan silahkan isi komentar dibawah.
Terima kasih.
Langkah terakhir adalah menambahkan limit bandwith per IP sehingga jatah bandwith untuk browsing yang 1M dapat di bagi rata dengan semua client.
lakukan langkah tersebut untuk setiap IP Client dalam jaringan.
Demikian Tutorial ini saya buat dengan sedetail mungkin, semoga dapat bermanfaat.
apabila ada yang belum faham atau ada yang ingin di tanyakan silahkan isi komentar dibawah.
Terima kasih.
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8 Komentar
mas itu destination address 203.89.146.0
jaringan yang mana ya ? ethernet Lokal / Publik ?
dst-address=203.89.146.0/23
dst-port=39190
dst = destination = tujuan
IP itu adalah IP yang di gunakan server game POINT BLANK mas.
Tujuannya agar IP dan Port tersebut bisa di abaikan oleh mikrotik (tidak terlimit) bahasanya "Passthrough=yes"
jadi IP tersebut di proses dari Server PB, masuk ke Ether Public, di passthrough ke Ether Local terus ke Client.
maaf agan ... settingan game di atas bisa diterapkan di simple queue ga ya?
@lukman,
waduh... saya kurang paham tuh mas, soalnya saya pakai simple queue untuk melimit bandwith global per IP Client, yang di tujukan agar output dari Queue Tree dapat di limit kembali untuk tiap IP Client
Lantas gimana klo game onlinenya point blank ama atlanticaonline???
kan itu sudah ada di mangle untuk point blank
1.TCP
chain=game action=mark-connection new-connection-mark=Game passthrough=yes protocol=tcp dst-address=203.89.146.0/23 dst-port=39190 comment=”Point Blank”
2.UDP
chain=game action=mark-connection new-connection-mark=Game passthrough=yes protocol=udp dst-address=203.89.146.0/23 dst-port=40000-40010
Untuk Atlantica Online tinggal ganti IP dan Port nya saja, lihat disini caranya IP dan Port
SIANG MAS , KL SAYA PUNYA PROXY DAN MIKROTIK RB750 APAKAH SEJALUR DENGAN SETINGAN MAS
pake proxy apa?
setingan ini tanpa proxy mas.
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